For the implementation of a Foundation Project by IFA under Productions that will involve long-term artistic research processes of unpacking the artistic genre of landscape, through everyday exercises like walking, and foraging of machine learning image archives, followed by painting and drawing exercises, as well as independent publishing, derived from syntagmatic exercises in relation to AI prompt engineering. The outcome of the project will be an inventory of painting of landscapes, a printed visual of unrecognised images from the Google human-challenge tests, independent publishing on various topics related to AI, and an anti-archive of uncategorised images designed in machine learning through Imagnet. The Project Coordinator’s deliverables to IFA with the final report will be soft copies of the paintings and image documentations of the artistic processes. Project funds will pay for contract fees, materials, printing, books, and travel and living.
For exhibiting artwork created during the Himmat workshops with the women survivors of the Gujarat violence in 2002. The exhibitions will take place in major galleries in Mumbai and Delhi and a travelling module will also be created for further dissemination to non-metropolitan venues.
For designing and conducting a series of workshops for women survivors of the communal riots in Gujarat in 2002. The workshops, which will build on the artist’s earlier attempts to integrate art, research and activism, are expected to be a model for how the arts might engage intimately with pertinent social concerns.
For preparatory work towards a project integrating art, research and activism, by a visual artist and an activist-writer/researcher. They will travel extensively across Gujarat, interact with different social groups and organisations, and produce artworks that constitute a secular response to the riots of 2002.
For the study and documentation of Ganjifa, an indigenous card game, and the artists who paint the cards in various parts of the country. The research is expected to result in publications intended to introduce children to the game and its culture, booklets to help NGOs popularise and market Ganjifa card games, and material for use in multimedia.